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Devlog
Sign of life after the summer break
October 14, 2020
by
lonytoon
#back end, #ECS
The last months I worked from time to time on the game. At the moment I rewrite the whole back end. Before this decision the node.js game server has more then 6000 lines of code in a couple of modules...
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Shardcraft v 0.1.0 release!
June 20, 2020
by
lonytoon
Shardcraft v 0.1.0 has a lot of new features: - New version check on client side, this allows faster update cycles with small updates on server and client side. Last number doesn't matter now for com...
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Shardcraft v0.0.5 released!
June 09, 2020
by
lonytoon
#release
New features in version 0.0.5: - 3 new resources: sunflower, sunflower oil, carrot (carrots has no function now, will be added soon) - 5 new buildings: sunflower farm (Sonnenblumenfarm), carrot farm (...
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New Buildings for v0.0.5
May 27, 2020
by
lonytoon
At the moment I design new buildings for version 0.0.5. Planed is a Carrot Farm (food for the Island inhabitants) and a Sunflower Farm (to produce Sunflower oil as energy source for some further buil...
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Shardcraft first Public Alpha (v0.0.4) released!
May 23, 2020
by
lonytoon
This is first public release of Shardcraft. Features: ========= - Registration and login - Start with 4 humans on your own island - 2 basic resources: trees, stones - 2 resources: planks, dressed ston...
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Humans on the island
May 16, 2020
by
lonytoon
Humans on the island! In v 0.0.3 for each new Building a Worker was created. But for the first official release I want to have that you need to handle the count of the inhabitants on your island. At...
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Add Shards to your Island by a Crane
May 01, 2020
by
lonytoon
After hours of work, a lot of coding and testing it is possible to fix Shards to the Island by a crane now :) How it works: 1. Find with the ship a shard and bring it to your island 2. Select the cran...
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Deep clouds
April 24, 2020
by
lonytoon
#graphics
To get a better lock and feel I start to add clouds to the game. For the clouds I use "massive clouds" from the unity asset store. Here is a first screenshot of a test. For this I have changed the c...
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Craft the island sharts - server/client communication
April 21, 2020
by
lonytoon
#communication
Hi, this is my first Devlog at itchi.io :) several months ago I start to work on Shardcraft. Front end is made with unity and the back end server is written in node.js. Shardcraft should be in th...
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